Section 1. Mechanics

Machines
A catagory that links up many useful applets and shockwave simulation related to machines.

Mechanics
A catagory that links up many useful applets and shockwave simulation related to mechanics.

Momentum
A catagory that links up many useful applets and shockwave simulation related to momentum.

Rotational Mechanics
A catagory that links up many useful applets and shockwave simulation related to rotational mechanics.

Simple Harmonic Motion
A catagory that links up many useful applets and shockwave simulation related to simple harmonic motion.

Force, work, power

Force and Friction
This simulation illustrates a person pulling a box with mass (M) across a horizontal surface with adjustable coefficient of friction.

Inclined plane
This Java Applet simulates a block of wood with mass (M) sliding down an inclined plane at an angle.

Tension
In this simulation two mass are connected by a rope running over a pulley.

1-Dimensional Kinematics
This page consists of many different gif animations demonstrating the 1-Dimensional Kinematics.

Newton's Laws
This page consists of several different types of gif animations which are related to the Newton's Law of Inertia. E.g. free falling.

Kinematics
This page simulates one-dimensional kinematics. Initial velocity, final velocity, and acceleration can be varied as desire.

Sliding friction
This page is a laboratory exercise which includes the discussion, the demonstration and the setup about the experiment. The experiment shows a box sliding down an inclined plane.

Force
This page is a laboratory exercise which includes the discussion, the demonstration and the setup about the experiment. The experiment demonstrates the property that a vector can be resolved  into three components. The demonstration let us to learn about three vectors.

Plot the graph
This page is a laboratory exercise which includes the discussion, the demonstration and the setup about the experiment. The exercise talks about the ideas of plotting different forms of graph.

Linear motion
This game helps us to determine what factors may affect the stopping distance of a driving vehicle.

Motion graph
Motion graphs tell us how far a body has traveled, how fast it is moving and how the speed changes with time. The common motion graphs are s-t graph, v-t graph and a-t graph.

Falling object
This is an animation of different objects falling under gravity on the earth or on the moon. The displacement-time and velocity-time graphs are also shown.

Work
This simulation shows a person pulling a box with mass M across a horizontal surface.

Work and Energy
This page consists of many gif animations which gives the basic idea on what are work and energy, and also the transformation between them.

Projectile motion

Projectile motion
This page provides both the theory and demonstrations of the projectile motion. In the theory part, it derives several useful equations, e.g. the range that particle traveled R, the time of flight T, etc.

Projectile motion
This applet illustrates projectile motion. A body is launched with fixed speed and with user-variable launch angle and air resistance proportional to the velocity of the body. The applet animates the resulting trajectory.

Projectile
This Java Applet simulates a projectile being launched from ground level with an initial velocity (Vo) at an angle.

Vectors and Projectiles
This page consists of many different gif animations, which gives the basic description of  the projectile motion.

Circular motion, Simple harmonic motion

Simple Harmonic Motion and Uniform Circular Motion
The uniform circular motion is intimately related to simple harmonic motion. If we are to look at a side view of a uniform circular motion on a thumbtack stuck on a rotating table, we will see the thumbtack oscillated in simple harmonic motion. This java applet let us look at this relation graphically.

Circular, Satellite and Rotational Motion
This gif animation provides several different basic descriptions on the circular and rotational motions, with a discussion on orbiting satellite.

Resonance, forced vibration and damping

The damped harmonic oscillator
This applet illustrates damped harmonic motion with resistance proportional to the velocity of the
body. The user enters the damping and the initial conditions, and the applet animates the body's
motion and plots the position, velocity, and energy as functions of time.

Conservation of linear momentum

Inelastic momentum
This simulation simulates a completely inelastic collision. For this simulation the user can adjust the initial velocity of the red ball, the mass of the red ball, and the mass of the blue ball.

Elastic momentum
This simulation demonstrates the transfer of kinetic energy in a completely elastic collision. For this simulation the user can adjust the initial velocity of the red ball, the mass of the red ball, and the mass of the blue ball.

Momentum and Collisions
This page consists of many gif animations on the concept of momentum and on car-truck collisions.

Equilibrium of rigid body, rotational motion, angular momentum, torque

Torque
This simulation shows the physics behind a see-saw. The user can enter the mass and the distance from the mid-point of both objects, then the relative diagram of the see-saw is shown. It also provides the theory on torque and the definition of some important terms.

Advanced Sites (University Level)

Dynamics

Statics